Dans les parties III, IV, V et VI on trouve les activités suivantes :
Ranged Combat - Melee - Crafting - MindForce - Mining - Scanning - Misc ainsi que des
sous-activités et les skills concernés.
Ranged Combat CannonAttributes - Agility
Combat - Aim
Medical - Anatomy
Construction - BLP Weaponry Technology
Combat - Combat Reflexes
Combat - Combat Sense
General - Courage
General - Dexterity
Attributes - Health
Combat - Inflict Ranged Damage
Combat - Marksmanship
General - Perception
Combat - Ranged Damage Assessment
Combat - Rifle
General - Serendipity
Combat - Weapons Handling
Handgun (BLP)Attributes - Agility
Combat - Aim
Medical - Anatomy
Construction - BLP Weaponry Technology
Combat - Combat Reflexes
Combat - Combat Sense
General - Courage
General - Dexterity
Combat - Handgun
Attributes - Health
Combat - Inflict Ranged Damage
Combat - Marksmanship
General - Perception
Combat - Ranged Damage Assessment
General - Serendipity
Combat - Weapons Handling
Handgun (laser)Attributes - Agility
Combat - Aim
Medical - Anatomy
Combat - Combat Reflexes
Combat - Combat Sense
General - Courage
General - Dexterity
Combat - Handgun
Attributes - Health
Combat - Inflict Ranged Damage
Construction - Laser Weaponry Technology
Combat - Marksmanship
General - Perception
Combat - Ranged Damage Assessment
General - Serendipity
Combat - Weapons Handling
Handgun (plasma)Attributes - Agility
Combat - Aim
Medical - Anatomy
Combat - Combat Reflexes
Combat - Combat Sense
General - Courage
General - Dexterity
Combat - Handgun
Attributes - Health
Combat - Inflict Ranged Damage
Combat - Marksmanship
General - Perception
Construction - Plasma Weaponry Technology
Combat - Ranged Damage Assessment
General - Serendipity
Combat - Weapons Handling
Rifle (BLP)Attributes - Agility
Combat - Aim
Medical - Anatomy
Construction - BLP Weaponry Technology
Combat - Combat Reflexes
Combat - Combat Sense
General - Courage
General - Dexterity
Attributes - Health
Combat - Inflict Ranged Damage
Combat - Marksmanship
General - Perception
Combat - Ranged Damage Assessment
Combat - Rifle
General - Serendipity
Combat - Weapons Handling
Rifle (Gauss)Attributes - Agility
Combat - Aim
Medical - Anatomy
Combat - Combat Reflexes
Combat - Combat Sense
General - Courage
General - Dexterity
Construction - Gauss Weaponry Technology
Attributes - Health
Combat - Inflict Ranged Damage
Combat - Marksmanship
General - Perception
Combat - Ranged Damage Assessment
Combat - Rifle
Combat - Weapons Handling
Rifle (laser)Attributes - Agility
Combat - Aim
Medical - Anatomy
Combat - Combat Reflexes
Combat - Combat Sense
General - Coolness
General - Courage
General - Dexterity
Attributes - Health
Combat - Inflict Ranged Damage
Attributes - Intelligence
Construction - Laser Weaponry Technology
Combat - Marksmanship
General - Perception
Combat - Ranged Damage Assessment
Combat - Rifle
General - Serendipity
Combat - Weapons Handling
Rifle (plasma)Attributes - Agility
Combat - Aim
Medical - Anatomy
Combat - Combat Reflexes
Combat - Combat Sense
General - Courage
General - Dexterity
Attributes - Health
Combat - Inflict Ranged Damage
Combat - Marksmanship
General - Perception
Construction - Plasma Weaponry Technology
Combat - Ranged Damage Assessment
Combat - Rifle
General - Serendipity
Combat - Weapons Handling